2000 NF-FFLÔ Rules

Last Modified August 18, 2000

Transaction Payment Rules Updated September 1, 2000


NF-FFLÔ Rules Index
All Pro Honors Board of Governors Draft Info Free Agency Free Agency Fees
Franchise Dues Injured Reserve Playoff Details Roster Rules Scoring Rules
Scoring Discrepencies Schedule Starting Line-Up Formations Starting Line-Up Submission Requirements Trade Deadline
Trade Fees Trade Rules Waivers (General) Waivers (Priority) Web Site Location

Transaction Payment Rules


1. The League

1 (a) Name

Niagara Frontier - Fantasy Football League a.k.a. NF-FFLÔ

1 (b) Chairman / Commissioner

The Chairman / Commissioner of the league is Mike SantaLucia.

1 (b) Commissioner in Training

The Commissioner in Training of the league is Vincent SantaLucia.

1 (c) Founding

The league was founded by Mike SantaLucia and Patrick T. Hultgren in the summer of 1994.

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2. # of Franchises

The league will consist of fourteen (14) teams.

3. The Divisions

Their will be 1 division.

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4. WebSite:

The league website is located at: http://www.hometown.aol.com/nfffl/main.htm

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5. Draft

The NF-FFLÔ Draft will be held Friday, August  25th at 7pm at the home of Mike SantaLucia (call or e-mail the Mike @ 716 481-8823 if you need directions).   Several teams will be drafting on-line in an AOL chatroom.  Directions to the chatroom will follow prior to the draft.

The NF-FFLÔDraft Order Selection occurred on Monday August 14th at Caputti's Bar.  The owners of the Wellington Bulls, Tonawanda Marauders, Ken-Ton Tormentors, South Buffalo Griffins, and Parkwood Predators were present at the selection.  Before selecting the Draft Order, a coin was flipped to determine how the order would be drawn.  The coin-flip came up tails meaning we selected the #1 pick first down to the 14th. The draft order as selected at random is:

Teams will draft in a serpentine method in the following order:

1 Starin Steelers 8 Lackawanna Wolverines  
2 North Park Gamblers   9 East Carolina E-Block Killas 
3 South Buffalo Griffins 10 Harris Hill Hurricanes  
4 Midwest Maulers   11 Ken-Ton Tormentors  
5 Coastal Carolina Breakers 12 Wellington Bulls   
6 Parkwood Predators  13 Jersey Toxic Waste 
7 Tonawanda Marauders   14 California High Sierras

The NF-FFLÔ uses the Reverse Order Drafting Method.  Therefore Picks 1-14 in the first round will pick 14-1 in the second round, 1-14 in the 3rd etc.

Each team will select from the following positions: Quarterback (QB), Running Back (RB), Wide Receiver (WR), Full Back/Tight End (FB/TE), Kicker (K), Special Teams (ST), and Defense (D).  The only roster requirement at the draft is that you must draft a LEGAL STARTING LINE-UP (i.e. at least 1 QB, 2 RB, 3WR, 1FB/TE, 1 K, 1 ST, and 1 D)  Although there is NO MIMIMUM amount of players you must select at each position, please keep in mind that some positions (such as QB, K, ST, and D) have limited players available.  Remember, the bye weeks could leave you short handed at certain positions.  Do not cut yourself short.  The Draft will last 19 rounds.

You will have 90 Seconds to make your selection each round.  If you are not ready to draft within the allotted time frame, the teams after you will be allowed to draft until you are ready with your pick.  You may request an extension only if you have worked out a trade with another team, PRIOR to your original time allotment expiring.  In this case, the team moving up will have 60 Seconds to make their pick.  The Commissioner will have an additional 30 Seconds (120 Seconds Total) to make his pick since he will be conducting the draft and will be unable to focus on his team until it is his pick.

All times referred to within this document are Eastern Time (ET), even if not marked explicitly as such. Remember this when considering deadlines, etc.

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6. Rosters

6 (a) Composition

Each team will have a maximum of nineteen (19) roster slots. All slots need not be filled. These slots may be filled by players in any of the following positions: Quarterback (QB), Running Back or Fullback (RB), Wide Receiver or Tight-End (WR), Place Kicker (K), Special Teams (ST), and Defense (Def).

Each team must carry a minimum of 16 players on its roster at all times during the season. Of this 16, there must be a minimum of 1 QB, 2 RB, 3 WR, 1 FB/TE, 1 K, 1 ST, and 1 DEF. Any roster composition that satisfies all of the preceding requirements is acceptable.

6 (b) Starting Line-Up Formations

Each team will start one of the following formations for a total of ten (10) starters. 

Pro-Set

1QB, 2 RB, 3 WR, 1FB/TE, 1K, 1 ST, 1 DT

 

1st & Goal

1QB, 2 RB, 2 WR, 2FB/TE, 1K, 1 ST, 1 DT

 

3rd and 5

1QB, 1 RB, 3 WR, 2FB/TE, 1K, 1 ST, 1 DT

 

Run & Shoot

1QB, 1 RB, 4 WR, 1FB/TE, 1K, 1 ST, 1 DT

6 (c) Starting Line-Up Submission Rules:

The deadline for submitting starters is at the start on the first game of the week. Starting Line-Ups MUST BE SUBMITTED WEEKLY VIA THE "SUBMIT STARTING LINE-UP" link on the league website.  The automatic time-stamp will be used as 'proof' of timely submission. If no starters are named, the previous week's starters will be used (regardless if the players are active that week or not).  Any player listed in an invalid position, or invalid line-up will be lost in the line-up that week.  No substitutions can be made in such cases, the team in error will be short the player(s) involved that week.  In the event of multiple line-up submissions for the same week, we will insert the last line-up submitted prior to the start of that weeks games... please indicate that you are changing your starters in the message section of the line-up submission form.

In weeks in which Thursday/Saturday games are played, ALL TEAMS must indicate if they intend to start any players involved in the Thursday/Saturday game(s) PRIOR to the start of the said game(s).  Affected teams may submit the remainder of their starting line-up anytime prior to the Sunday games that week.  If a team fails to indicate that they wanted to start a player(s) in a Thursday/Saturday game prior to the Thursday/Saturday game time... any affected players will be ineligible to start that week.

6 (d) Player Eligibility

Players must be listed on an NFL roster at one of the positions listed under 6 (a) Players are eligible to score for any offensive play regardless of where they are listed in your line-up.  Players DO NOT earn points scored on Special Teams play, those points go to the Special Teams position.

EXAMPLE 1: Jerry Rice is listed as a WR, but he can also score points on a rushing play.

EXAMPLE 2: Jermaine Lewis returns a punt 60 yards for a Touchdown.  Baltimore Special Teams earn 6 points for the TD, plus the 3 points for the yards, for a total of 9 points on that 1 play.  Jermaine Lewis earns 0 points for the play at the WR position.

6 (e) Starting Position

Players can only be inserted into a starting line-up at a position for which they are listed on their NFL teams depth chart.

Due to the extreme variation in the role of Full Back, the Board of Governors will rule on any questionable situations, for example, although Jerome Bettis is built like a Full Back, he cannot be started in that slot.  An official Full Back list has been posted to the website and can be reached by clicking here.

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7.  Player Trades

  If two or more franchise owners wish to trade players, they may do so up until 10pm ET Saturday, November 18, 2000 Trade Deadline.  After the deadline, NO trades will be allowed.  A trade will not be official until all parties involved have notified the commissioner and verified the terms of the deal. There will be a $2.00 fee for each player you receive in any trade.  There will be no fee for the players traded off your roster. 

See section 19 for further trade fee details.

7 (a) Trade Restrictions & Deadlines

Players traded to another team may only be re-acquired through free agency or through a different team uninvolved in the original trade for the player(s).  This means that if Team A trades Emmitt Smith to Team B, Team A may only re-acquire Smith through free agency, or through another team (say Team C, D, etc.). Smith may not be traded back to Team A from Team B in any circumstance  

Trades between teams are unlimited with the above exception. However, if any trades appear to involve collusion and are extremely one sided in an obvious effort to help one team win at the expense of another, the league owners may ask the Board of Governors to approve the transaction. The Board of Governors can overrule the trade only by unanimous vote.  The Board of Governors ruling may only be overturned by unanimous approval of the rest of the league.

The weekly trade deadline is Saturday at 10 PM.   The deadline for all trades is 10pm ET Saturday, November 18, 2000.

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8. Free Agency and Waivers

The Waiver Wire:   If a player isn’t on any franchise roster, he shall be considered a “Free Agent”  available on the waivers.  Each week, teams may participate in Priority or General Waivers.  Players picked up off waivers are available to start immediately.   

Priority Waivers: Teams will select players in a reverse order draft of interested teams with the worst record(s) picking first.  Ties will be solved by overall record, head to head record, and fewest overall points (loser picks first).  Interested teams may lay claim on up to 3 players ordered by priority via the Priority Waivers link. Teams interested in making waiver pickups must submit a player to be cut for each player they’d like to add.  The cut list should be ordered by priority.  The worst teams will have first shot at one player per round.  If your player is not selected when you come up, you will receive your pick.  Claims must be submitted through the Priority Waivers link on the Website by Wednesdays at 9:00pmThere will be a $5 fee for each player picked up off Priority Waivers 

General Waivers: Teams will be allowed to make General Waiver Claims between 8:00am Thursday and 12:59pm Sunday for any remaining player on a first come first served basis (with no move limitations).  Players involved in Thursday or Saturday games on any given week may not be claimed until the following week once the Thursday or Saturday games have started.  General Waiver claims must be submitted through the General Waivers link.  Claims posted before or after the above transaction hours will be voided.   There will be a $3 fee for each player picked up off General Waivers    

Released (Waived) Players: Teams may waive players at anytime without penalty as long as they retain at least 16 players on their roster.  Once you cut a player you cannot pick him back up until he has cleared Priority Waivers (the following week after the cut) and therefore been exposed to each team in the league.   

WAIVER FEES:  There will be a $5 fee for each player picked up off Priority Waivers (9:00pm Wednesdays), and a $2 fee for each player picked up off General Waivers (8:00am Thursdays through 12:59pm Sundays). 

Unlike trades, players may be picked up off waivers throughout the season, however, no waiver transactions will be allowed during the playoffs. The Season Waiver Deadline will be Sunday, December 5th (just prior to the start of the Wk 13 games) at 12:55pm.  

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9. Injured Reserve

Each team has a maximum of three (3) injured reserve slots. For a player to be put on IR he must be listed as OUT, Inactive, or PUP on the NFL.com or USA Today injury reports. Any player placed on IR is out for a minimum of three (3) weeks.  There will be a $4 fee to place a player on IR, and a $2 Fee to take players off IR.  Once a player is placed on IR, the club can pick up another player but they must go through the free agent channel as with any other pick up.  After a player is taken off IR the team will have to release a player (unless they have less than 19 players on their roster).

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10. League Schedule

A schedule will be created each season by the league software package and will strive to have each team play others in their division twice, and the remaining teams in the league once.

10 (a) Regular Season

The regular season will last thirteen (13) weeks, the first thirteen weeks of the NFL season.

Each team will play every other team in the league once.

10 (b) Play-Off Schedule

The play-offs begin on week fourteen (14) of the NFL season. The play-offs conclude on week sixteen (16) with the NF-FFLÔ SuperBowl.  Week 17 will be an Ultimate Bowl with all 14 teams competing against each other.  The top 3 scoring teams will receive prize money.

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11. Playoffs

11 (a) Qualifying

A total of seven (7) teams will qualify for the playoffs. The top 6 teams based on win/loss record will be seeded 1 through 6.  The 7th seed will be the team scoring the highest starting points that has failed to qualify as any of the top 6 seeds.  The top seed will receive a bye.

11 (b) Seeding

Teams will be seeded as follows:

1.Best Overall Record
2.Next Best Record

3.Next Best Record

4.Next Best Record

5.Next Best Record

6.Next Best Record

7. Points Wild Card ... the remaining team with the Highest Overall Points Scored (regardless of record)

 

11 (c) Moustis Toilet Bowl

Moustis Toilet Bowl:  The remaining 7 teams that don't qualify for the Superbowl tourney will be seeded 1-7 (based on the best win/loss record down to the worst) in the Moustis Toilet Bowl bracket.  The number 1 seed will be granted a bye until the 2nd round. The overall winner of the Moustis Toilet Bowl bracket will win prize money.

11 (d) Qualifying/Seeding Tie-Breaker

The Leagues tie-breaking system for play-off qualification and seeding is as follows:

1.Head-to-head record
2.Total Overall Points
3. Best Points For/Against Differential

4.Coin Toss

If 3 or more teams are tied for a Playoff spot, the combined head to head records vs. ALL the tied teams will be tallied.  Ties in this instance will be broken by the team with the best record amongst the other tied teams, with teams being weeded out.  Once it is weeded out to 2 teams we will revert to the main tie-breaker system above.  If a tie or ties still exists amongst 3 teams or more, Total points will be used to separate the teams, Best Points For/Against Differential and finally a Coin Flip or Rock, Paper Scissors.

11 (e) Play-Off Home Field Advantage

The team with the higher seed in EACH game will receive a 10 Point Home Field Advantage, as well as a win in the event of a tie.  

11 (f) Play-Off Ties (Game Day)

Tie games during the play-off rounds will be determined by home-field advantage. The team with the highest seed is given the home field and will be awarded the win in case of a tie.

11 (g) Play-Off Schedule

Superbowl Playoffs

Quarter Finals (NFL wk 14): The 1st seed will receive a first round playoff bye. Since the Points Wild Card 7th seed is actually a high scoring team with bad-luck throughout the season, we restructured the playoff seeding to avoid penalizing the 2nd seed with a first game against a high scoring opponent... therefore the 7th seed will face the 4th seed, the 6th seed will face the 2nd seed, and the 5th seed will face the 3rd seed in the wildcard round, with the higher seed having home field advantage in each game.  

Semi-Finals (NFL wk 15): The winners of the 3 wildcard round games will be reseeded, with the lowest seed facing the #1 seed, and the other 2 teams squaring off against each other with the higher seed having home-field advantage... note if the Points Wildcard 7th seed advances to the Semi-Finals Round, they will NOT play the 1st seed, the 1st seed would play the next lowest seed, with the next highest seed facing the Points Wildcard 7th seed... note the higher seed will have home field advantage in each game.

SuperBowl (NFL wk 16): The winners of the Semi-Finals will meet each other for the League Championship.  The higher seed will have home field advantage.

ToiletBowl Playoffs

Quarter Finals (NFL wk 14): The 1st seed will receive a first round playoff bye. The 7th seed will face the 2nd seed, the 6th seed will face the 3rd seed, and the 5th seed will face the 4th seed in the wildcard round.  Note... the higher seed will have home field advantage in each game.

Semi-Finals (NFL wk 15): The winners of the 3 wildcard round games will be reseeded, with the lowest seed facing the #1 seed, and the other 2 teams squaring off against each other with the higher seed having home-field advantage.

ToiletBowl (NFL wk 16): The winners of the Semi-Finals games in the Toilet Bowl bracket will meet each other for consolation prize money with the higher having home field advantage.

UltimateBowl 

UltimateBowl (NFL wk 17): All 14 teams will submit a starting line-up and compete against each other with the top 3 teams winning prize money.  Their will be NO home field advantage in the Ultimate Bowl.

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12. Scoring Breakdown

Quarterback Scoring

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Number of Passing TDs: Every 1 TDs = 4.00 Pts

Number of Rushing TDs: Every 1 TDs = 6.00 Pts

Number of Receiving TDs: Every 1 TDs = 4.00 Pts

 

Passing Yardage: Every 1 Yds = 0.05 Pts

Rushing Yardage: Every 1 Yds = 0.10 Pts 

Receiving Yardage: Every 1 Yds = 0.10 Pts

 

Number of Receptions: Every 1 Qty = 0.50 Pts

 

Pass Completion Percentage: 

Pct   Pts

  0 = -3.00

30 = -2.00

40 = -1.00

50 = 0.00

55 = 1.00

65 = 2.00

75 = 3.00

(Only If Pass Attempts >= 5.00)

 

Pass Interception (thrown): Every 1 Qty = -1.00 Pts

Fumble Lost: Every 1 Qty = -1.00 Pts

QB Sacked: Every 1 Qty = -0.10 Pts

 

2 Pt Conversion (Pass): Every 1 Qty = 2.00 Pts

2 Pt Conversion (Rush): Every 1 Qty = 2.00 Pts

2 Pt Conversion (Receive): Every 1 Qty = 2.00 Pts

 

Running Backs / Wide Receivers / Fullbacks / Tight Ends

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Number of Passing TDs: Every 1 TDs = 4.00 Pts

Number of Rushing TDs: Every 1 TDs = 6.00 Pts

Number of Receiving TDs: Every 1 TDs = 4.00 Pts

 

Passing Yardage: Every 1 Yds = 0.05 Pts

Rushing Yardage: Every 1 Yds = 0.10 Pts

Receiving Yardage: Every 1 Yds = 0.10 Pts

 

Number of Receptions: Every 1 Qty = 0.50 Pts

 

Pass Completion Percentage: 

Pct   Pts

  0 = -3.00

30 = -2.00

40 = -1.00

50 = 0.00

55 = 1.00

65 = 2.00

75 = 3.00

(Only If Pass Attempts >= 5.00)

 

Pass Interception (thrown): Every 1 Qty = -1.00 Pts

Fumble Lost: Every 1 Qty = -1.00 Pts

QB Sacked: Every 1 Qty = -0.10 Pts

 

2 Pt Conversion (Pass): Every 1 Qty = 2.00 Pts

2 Pt Conversion (Rush): Every 1 Qty = 2.00 Pts

2 Pt Conversion (Receive): Every 1 Qty = 2.00 Pts

 

Kickers

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Field Goal Distance: 

Yds Pts

  0 = 3.00

40 = 4.00

50 = 5.00

60 = 6.00

 

Missed Field Goal Distance: 

Yds Pts

  0 = -1.00

26 = -0.50

40 = -0.25

50 = 0.00

 

Make an Extra Point: Every 1 Qty = 1.00 Pts

 

Miss an Extra Point: Every 1 Qty = -1.0 Pts

 

Number of Passing TDs: Every 1 TDs = 4.00 Pts

Number of Rushing TDs: Every 1 TDs = 6.00 Pts

Number of Receiving TDs: Every 1 TDs = 4.00 Pts

 

Passing Yardage: Every 1 Yds = 0.05 Pts

Rushing Yardage: Every 1 Yds = 0.10 Pts 

Receiving Yardage: Every 1 Yds = 0.10 Pts

 

Number of Receptions: Every 1 Qty = 0.50 Pts

 

Pass Completion Percentage: 

Pct     Pts

  0 = -3.00

30 = -2.00

40 = -1.00

50 = 0.00

55 = 1.00

65 = 2.00

75 = 3.00

(Only If Pass Attempts >= 5.00)

 

Pass Interception (thrown): Every 1 Qty = -1.00 Pts

Fumble Lost: Every 1 Qty = -1.00 Pts

QB Sacked: Every 1 Qty = -0.10 Pts

 

2 Pt Conversion (Pass): Every 1 Qty = 2.00 Pts

2 Pt Conversion (Rush): Every 1 Qty = 2.00 Pts

2 Pt Conversion (Receive): Every 1 Qty = 2.00 Pts

 

Special Teams

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Number of Punt Return TDs: Every 1 TDs = 6.00 Pts

Number of Kickoff Return TDs: Every 1 TDs = 6.00 Pts

Number of Blocked FG TDs: Every 1 TDs = 6.00 Pts

Number of Blocked Punt TDs: Every 1 TDs = 6.00 Pts

 

 

Punt Return Yardage: Every 1 Yds = 0.05 Pts

Kickoff Return Yardage: Every 1 Yds = 0.05 Pts

 

Number of Blocked FGs: Every 1 Qty = 3.00 Pts

Number of Blocked Punts: Every 1 Qty = 3.00 Pts

 

 

Team Defense

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Number of Fumble Recovery TDs:Every 1 TDs = 6.00 Pts

Number of Intercept Return TDsEvery 1 TDs = 6.00 Pts

Safety: Every 1 Qty = 2.00 Pts (Safeties must be scored by Defense, can't happen on a Special Teams Play i.e. Blocked Punt)

 

Fumble Recovery: Every 1 Qty = 2.00 Pts

Fumble Recovery Yardage: Every 1 Qty = 0.02 Pts

 

Interception Return: Every 1 Qty = 2.00 Pts

Interception Return Yardage: Every 1 Qty = 0.02 Pts

 

Sack (by Defense): Every 1 Qty = 1.00 Pt

 

Points Against: 

Base 0 Qty = 6.00 Pts

Every 1 Qty = -0.25 Pts

Base2 48 or> Qty = -6.00 Pts

The Following types of Scoring WILL NOT COUNT as points scored against Defenses:

Punt Return TDs, Kickoff Return TDs, Blocked FG TDs, Blocked Punt TDs, Fumble Recovery TDs, & Safeties

 

Total Yards Against: 

Yds    Pts

    0 = 6.00

140 = 5.00

160 = 4.00

180 = 3.00

200 = 2.00

220 = 1.00

240 = 0.00

 

Passing Yards Against: 

Yds    Pts

300 = -0.50

320 = -1.00

340 = -1.50

360 = -2.00

380 = -2.50

400 = -3.00

 

Rushing Yards Against: 

Yds    Pts

150 = -0.50

170 = -1.00

190 = -1.50

210 = -2.00

230 = -2.50

250 = -3.00

12 (a) Scoring Discrepancies:  

If you notice a discrepancy in scoring, it must be brought to the attention of the Board of Governors by the Starting Line-up Deadline for the next weeks upcoming games.  Disputes will be reviewed and ruled upon by the Board of Governors in a timely manner, with a simple majority vote needed to enact any changes.  Failure to bring scoring discrepancies to the Board of Governors within the above mentioned time allotment will result in no review, and no change in scoring.

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13. Weekly Results

Weekly results will be compiled by the commissioner and posted to the league website by on Tuesday evening or Wednesday by noon.

14. Game-Day Ties

Ties are allowed during the regular season.

15. Disputes

Owners should notify the commissioner of any scoring errors immediately upon the error being discovered. The commissioner will resolve any disputes in scoring. Any discrepancies which are not drawn to the commissioner's attention by the following weekend will stand as is.

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16. Rule Changes & Enforcement

16 (a) Board of Governors

In order to maintain a reasonable sense of order we need to adhere to the constructs set up by the league rules. The Board of Governors has been formed to assist the Commissioner in the general operation of the league. They have been given the authority to penalize owners and/or teams that do not adhere to the accepted rules of the league. These penalties may come in the form of fines (salary cap dollars), draft picks, and/or other sanctions as deemed necessary.

16 (b) Board of Governors Composition

The Board of Governors will consist of the Chairman (a permanent position to league founder Mike SantaLucia) and two (2) league owners appointed by the Chairman prior to each season.  Each member of the Board will be asked to serve a minimum of two (2) years. In the event an issue involves a member of the committee, that member will be temporarily replaced by an alternate chosen by the Chairman until such time as the issue is resolved.  In the event of a tie during any vote, the Chairman's vote will be the tie-breaker.  Any Governor involved in a dispute will be excused from the voting process, with a temporary replacement voted in by the remaining Governors. 

16 (c) Current Board of Governors

The current members of the Board of Governors are as follows:

Chairman and Commissioner Mike SantaLucia (Parkwood Predators)

Commissioner in Training Vincent SantaLucia (East Carolina Pirates)

Treasurer Frank Wozniak (Tonawanda Marauders)

16 (d) Rules Interpretation/Oversight

The Board of Governors will also interpret rules and make necessary adjustments to the existing rules as needed.

16 (e) Major Rules Changes

After installment of the final version of the league rules, major changes to the rules can only be made through a league-wide vote. Any member club can propose a change to the rules by calling for a vote from the entire league during the off-season ONLY. Simply write up something that can be answered with a yes or no, and if eight (8) clubs vote yes, the rules will be changed accordingly. Any rules changes after the start of the draft through the conclusion of the season must be agreed upon by the entire league unanimously.

16 (f) Expulsion

In the event it becomes necessary, the Board of Governors may expel a franchise owner from the league. Any decision to expel an owner requires an unanimous vote of all three Governors. Such action must be justified, usually due to prolonged absence, malfeasance, and/or repeated rules infractions. While the Commissioner cannot expel an owner alone, he may suggest that the Board make such a move. The Chairman may also veto the Board of Governor's decision to expel any owner.

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17. Franchise Dues

All teams (with the exception of the commissioner’s team) shall pay franchise dues of $100.00 for the 2000 and each subsequent season. Each team will have $20 of non-refundable credits towards waiver transactions and trades.  Any portion of the $20 that is unspent at the end of the regular season WILL NOT BE REFUNDED.  Therefore EACH TEAM IS REQUIRED TO pay $100 prior to draft day.  Franchise Dues MUST BE PAID by August 5th, 2000 to guarantee a spot in the league. The commissioner shall be exempt from franchise dues (however he will have to pay for any Free Agent transactions and Trades) because of the amount of time and effort necessary to run the league.

17 (a). Franchise Names

Franchise Names must begin with a geographic region (i.e. city, county, state, street, region, etc.) and be followed by a clear, concise nickname with a professional sound to it.  If you don't think you'd get it approved in the NFL, heck even the Arena Football League, then you can expect the Board to deny it.  Cartoonish, playful and violent names are discouraged.  ALL FRANCHISE NAMES must be approved by the Board of Governors.  The Board of Governors has the right to deny names for any reason and impose alternates that fit the above structure if necessary.

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18 Free Agency Fees    

There will be a $5 fee for each player picked up off Priority Waivers (9:00pm Wednesdays), and a $3 fee for each player picked up off General Waivers (8:00am Thursdays through 12:59pm Sundays).  ALL FEES MUST BE PAID WITHIN 5 DAYS OF THE ACQUISITION OR THE PLAYER WILL BE RELEASED FROM YOUR ROSTER.   In addition A FINE OF $2 per transaction will be charged to your team AND you will still be responsible to pay for the transaction despite the fact that the player was released.

19. Trade Fees     

A $2 fee will be assessed to each player received.  ALL FEES MUST BE PAID WITHIN 5 DAYS OF THE ACQUISITION OR YOU WILL BE FINED $2 (per player) as a penalty for paying late.

20. Payment of Transaction Fees (amended 9/1/00)

These rules were loosely enforced last season, however this season they will be ACTIVELY enforced.  

If you do not have funds on deposit to cover future moves the league will impose a fine if unpaid within 5 days of $2 for each unpaid transaction, additionally the player(s) will be cut off your roster after the 5 days are up. You will still owe the money for the move(s) and fine(s), and any previously cut players will NOT be returned to your roster. ALSO YOU CANNOT START A PLAYER PICKED UP OFF WAIVERS IF YOU HAVE NOT PAID FOR THE TRANSACTION UP FRONT

In Summary, if you don't have funds on deposit to cover future moves you will 
a) not be allowed to start any players you acquire but haven't paid for upfront
b) will be fined by the league $2 per transaction if not paid within 5 days
c) any players picked up will be cut from your rosters after 5 days if payment isn't made
d) you will not regain the rights to any players that were cut in the original transactions
e) to re-acquire any players that are cut for lack of payment after 5 days you will have to re-claim the players and pay the fees a second time


There will be NO GRACE PERIOD this year, I'm am telling you all the rules before anyone has been impacted by them.

In short it would be wise of each team to forward whatever they feel comfortable with ($10-40) to cover future transactions so the above rules and fines won't effect you.  

Send deposits to:

Frank Wozniak
40 Clarmont Avenue
Tonawanda, NY 14223

21. All Pro Honors    

1st and 2nd team All Pro players will be named after the regular season.  1st Team All Pro Honors will be determined by creating a starting line-up consisting of the top players at each position based on points scored during the regular season (the line-up formation will depend on how the skill players... i.e. RB, WR, FB/TE rank as a whole, with the formation inserting the highest starting points winning out).  2nd Team All Pro Honors will follow the same format as above.

22. Questions    

Questions about these rules should be addressed to the Commissioner, Mike SantaLucia nfffl@aol.com or nfffl@adelphia.net).

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